Fwd: Proposal to XML-DEV: Collaborative XML

Gustavo Frederico gcsfred at magma.ca
Tue Sep 8 16:54:44 BST 1998


I have some other questions:
If you want to build this chess game for 2 players ove the net, is
XML a good way to do it? Is it the best way? Why? What about a java servlet?
  I would like to hear more about that from you list members.

On Tue, 8 Sep 1998 15:44:44 +0100, "Rzepa, Henry" <h.rzepa at ic.ac.uk> wrote:
> >X-Sender: pazpmr at unix.ccc.nottingham.ac.uk
> >Date: Tue, 08 Sep 1998 14:40:11 +0100
> >To: h.rzepa at ic.ac.uk
> >From: Peter Murray-Rust <Peter.Murray-rust at nottingham.ac.uk>
> >Subject: Proposal to XML-DEV: Collaborative XML
> >Mime-Version: 1.0
> >
> >Henry,
> >	Please could you forward this to XML-DEV - ta.
> >------------------------------------------------------
> >
> >I am continuing to miss 'real' applications of XML that I can enthuse about
> >to people - and I suspect others share this feeling (cf. SimonStL's posting
> >on cement shoes). In this message I propose that XML-DEV - a Bazaar as Eric
> >Raymond calls it [1] - develop a small rapid communal application to
> >demonstrate that XML can do new things. If you are excited by this, read on.
> >
> >IMO many killer apps will come from using XML client-side. The following
> >proposal requires  an almost completely dumb server capable only of
> >re-routing XML documents. 
> >
> >I propose that we develop an XML-based system for games. 
> >
> >Chess is chosen as somewhere to start. It is not a killer app but the
> >methodology is easy to extend. It would be as easy to do it for go. Henry
> >and I will use it for molecular whiteboards - discussing molecules over the
> >WWW - for example. If you have better ideas than 2-player games, suggest
> >them (but be prepared to make some contribution...)
> >
[snip]
> >
> >There are several reasons why this is a useful thing to do:
> >	- could bring in new people
> >	- gives an easily understandable demo of XML that does something that 
HTML
> >can't do (yes, I know that you can do *anything* server-side and send the
> >results to an HTML form, but that misses the point of XML)
> >	- gives us experience in per-element programming
> >	- gives us experience of developing collaborative environments using 
XML.
> >Obviously for games with >2 players the server may have to make some
> >decisions but this should be a valuable area to explore.
> >
> 


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