What is XML? (Was: Re: What Clean Specs Achieve)
Clark Evans
clark.evans at manhattanproject.com
Sat Feb 6 20:48:50 GMT 1999
Tyler Baker wrote:
> If XML is not going to be simple, why use XML at all when there
> supposedly are much more powerful and well-established standardized
> alternatives like SGML in existence that get the job done.
This is my understanding:
* XML is for information interchange on a large international scale.
* SGML was primarily created for internal manuals and specifications.
Computationally, SGML has irregular structures that *require* the
DTD to be known before the file can be parsed. XML does not have
this restriction, it's syntax is independent of the "architecture"
or DTD. More than that, this change has had only minimal "reduction"
of it's usefulness, i.e., it is harder for harder for humans to
diectly author in the language.
This simplification has drastically reduced its computational
complexity, thus enabling it to be applied in many more contexts.
Namespaces is the mechanism to keep all of those contexts from
colliding with each other. Architectures is the mechanism that
provides the mapping between those contexts.
It is this greater applicability that is driving the need for
namespaces. This *is* new. No existing document interchange
"syntax" has gotten this far, I would say that the INI file format
and the CVS file format would have been the runners-up to XML.
The complexity to which a computer program express itself using
the XML syntax is far greater than CVS or INI syntax. Think
of XML as a better "CVS" or "INI" format, not as a weakened SGML.
This is the better metaphor.
See, SGML and most other "exchange" mechanisms in the past
have tied the "syntax" and the "semantics" together.
XML is different. It clearly defines the syntax and leaves
the "semantics" to the application of the technology.
The "DTD" is optional. And Architectures allows you to
have more than one DTD. This way each party to the
communication can have their own interpretation of
the exchange. Seperating these two is a _hudge_ leap
forward in software systems.
Anyway, this is my view of things. I hope it helps.
:) Clark Evans
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