(Fwd) Re: Proposal to XML-DEV: Collaborative XML
Arne Haeckel
ahaeckel at io-software.com
Wed Sep 9 11:03:24 BST 1998
------- Forwarded Message Follows -------
Date sent: Wed, 09 Sep 1998 09:56:43 +0100
To: "Arne Haeckel" <ahaeckel at io-software.com>
From: Peter Murray-Rust <Peter.Murray-rust at nottingham.ac.uk>
Subject: Re: Proposal to XML-DEV: Collaborative XML
Thanks very much Arne - you have picked up exactly what I was getting at.
[Since I can't post to XML-DEV from where I am could you please forward
this reply?]
At 09:53 AM 9/9/98 +0200, Arne Haeckel wrote:
ARNE>Why server centric? Peer to Peer would do for a 2 players game.
>And a peer to peer XML based communicateion would show every
>one, that XML could be light weight and does not necessarily need
>expensive servers ;-)
This is the whole point. If we have a generic Peer to Peer system then the
work to be done on the server is minimal and one-off. [The example of chess
was simply to something that most people can relate to, but the more
exciting areas are domain-specific collaborative working.]
>
ARNE>My design would be: Java applet for a nice User Interface and input
validation,
Agreed.
ARNE>encoding of the new state in XML,
agreed.
ARNE>transfering this XML document to the other player,
agreed.
ARNE> decoding the state and presenting
>this again to the user with java applet. (There is still the question of
>wire protocol: http, RMI, CORBA, socket, ...)
This is my main point - I'm not experienced enough to know what the best
approach is. I am only looking for simple ones for proof of concept. I
expect http would do fine for a simple demo. What would be required?
[Personally I'd prefer to use Java applications simply because I haven't
yet got JUMBO2/Swing running in a browser in less than exponential time.] I
imagine they could be browser helper applications?
P.
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